HomeMaps › BobSP1: Foreboding [Bob Averill]

BobSP1: Foreboding DUKE NUKEM 3D MAP

Map features

  • Author: Bob Averill
  • Main game type: Single Player
  • Supported game types: Single Player
  • Year: 1999
  • Country/es: United States
  • Minimum version: 1.4 (Atomic Edition)
  • New art: No
  • New sounds: No
  • New music: No
  • New .CON files: No
  • Addon required: No
  • EDuke32 required: No
  • Size of file: 56 kb

Readme of BobSP1: Foreboding

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Title                 : BOBSP1: Foreboding
Filename              : bobsp1.map
Author                : Bob Averill
E-mail                : bobaverill@hotmail.com
Web Page              : http://www.teleport.com/~edaa/bobpage/index.html
Misc. Author Info     : I'm the inventor of the clear-water effect,
                         get the tutorial at Dukeworld.
                        Also, the 3d controllable ladders, the 
                        SE-less portals, the 3D switches, and many other
                        revolutionary effects.

Other Levels          : hundreds, but I've only RELEASED Bobsp1.map, 
                        and my excellent DM map, Halflife.map.

Description           : The story; The story is that while boating off the 
                        Coast of Japan, your boat hit a jagged coral and 
                        started to take on water. You are too far from shore 
                        to make it in time, and these waters are widely 
                         reknown for their abundance of Sharks, made hostile
                        towards humans by being constantly hunted for their 
                        meat, a delicacy. Unfortunately, to them, YOU are
                       the delicacy. Suddenly you hear a faint "S....O....S"
                        on your radio; your cheapass radio only has a 6-mile
                        radius, and only manned installations give off SOS 
                      signals, so you know now that there is dry land 
                       somewhere within a 6-mile radius. After careful  
                       triangulation, you race off at North/NorthEast, the 
                     water up to your knees, sharks following your boat like
                     Vultures following a dying animal. The water is 
                     waist-deep, and you see an island in the distance; no   
                     trees or grass, just a huge installation takes up almost
                     every square foot of the land. You read the sign;
                    "Ya-Kanjii Nuclear Power Plant". Your boat hits shore, 
                     and you leap out, The boat submerges completely, and 
                      frusturated sharks swarm around it beneath the waves, 
                     pissed-off at having barely missed a meal. It isnt 
                    raining, but black clouds take up the sky; a huge storm 
                    is coming. To avoid the storm, you find the front door of
                   the facility mysteriously unlocked, and make your way in;
                   You may be stranded, but you'll be DAMNED if youre gonna 
                    get rained on. However, you immeditately noticed somthing
                    is wrong; The place is boarded-up, abandoned, you had 
                      thought; and yet SOMEONE has activated a computer
                     terminal, and some of the lights, which were flickering;
                     maybe power-flow issues; you use the Ancient
                      Green-Screen Computer Terminal to determine what the 
                      source of the power fluctiations is, and why the 
                      alarm is sounded; To your dismay, You learn that the 
                      Central Nuclear Reactor has only hours until it melts
                    down, due to seemingly deliberate tampering with the 
                    power routers; The main reactors, though all online and 
                     functioning, have been re-routed from the coolant pumps,
                    which are vital to preventing overheating of the core,
                    to an unkown destination somewhere in the complex.
                     It is obvious that someone is here with you; and 
                    they're trying to cause a meltdown that will not only 
                   kill you, but everyone on the coast, and inland for 
                    quite a ways. You immediatley set to work fixing the 
                   damage the mysterious vandal has done, knowing that 
                    everyone's lives depend on you.

Additional Credits To : Ikka Keranen, for inspiring me to make all my 
                        maps above and beyond any map anyone's ever seen
                         before, and for the folks at the JSBUILD forum,
                        for playtesting my maps and boosting my ego. ;)
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* Play Information *

Episode and Level #    : It only works that way in DooM, stupid.
Single Player          : Yes of course. 
DukeMatch 2-8 Player   : No, it is slanted for single-player only.
Cooperative 2-8 Player : No, that wouldn't really work.
Difficulty Settings    : It's pretty much all puzzles, so that doesnt apply.
New Art                : No, but you'll think there is.
New Music              : Nah 
New Sound Effects      : Nope. I never put extra files in my levels; 
                     I like to show what can be done with regular old BUILD.

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* Construction *

Base                   : Made from scratch, that's how REAL mappers do it.
Level Editor(s) Used   : BUILD. (why do they even ask?)
Art Editor(s) Used     : None.new art is for wussies who can't make the most
                         of the art that comes with the game.
Construction Time      : I don't know. Time flies when I'm mapping. ;)
Known Bugs/Problems    : None. 

* Where to get this MAP file *

File location          : If you have the text file, you have the map.

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*Important Information*

Installation           : None. My maps dont have any extra files, remember?
                        everything is done with plain old BUILD.

Important Notes        : Please people, I made this map and started the 
                         Bobsp series because there are nothing but crappy
                        maps out there. Put EFFORT into your maps, dont think
                        that BUILD has limits, simply form a mental image of 
                        the place you want to make as if it were real, then 
                        build it in every detail; don't stop adding details,
                        shading/shadows, and tweaking textures until it looks
                        EXACTLY like what you pictured. Make maps as if
                         you're mapping for UnReal; dont think that since 
                       BUILD is old that it cant look better than the game
                        levels; it can look damn good, and be interactive
                        in ways other games can't touch, and my maps are
                       proof. Be inspired, and make maps that are better 
                        looking and more intercative than anything you've
                      played, and dont settle for anything less than perfect.

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