HomeMaps › City at War [Joce Charland]

City at War DUKE NUKEM 3D MAP

Map features

  • Author: Joce Charland
  • Main game type: Dukematch
  • Supported game types: Dukematch
  • Year: 1996
  • Country/es: unknown
  • Minimum version: 1.3d
  • New art: No
  • New sounds: No
  • New music: No
  • New .CON files: No
  • Addon required: No
  • EDuke32 required: No
  • Size of file: 18 kb

Readme of City at War

================================Author Info==================================
Title                   :  City at War
Author                  :  Joce Charland
E-Mail Address          :  hilite@stargazer.netshop.net
URL                     :  http://www.netshop.net/~hilite
Description             :  A city level.  You can go in and out of buildings,
                           plenty of weapons and ammo, lots of sniper spots,
                           and enough RPG's for a blood fest.
Files included          :  CITY@WAR.MAP
                           CITY@WAR.TXT
Additional Credits to   :  3D Realms for the best 3-D game ever!
                           Brett Gmoser for his FAQ.
Other levels I've made  :  Mall Abduction - mall.zip
                           City Block - cityblk.zip

=============================================================================

** Play Information **
										  
Level #                 : User Map
Single Player           : No
Cooperative 2-8 Player  : No
Dukematch 2-8 Player    : Oh yeah
Difficulty Settings     : No
Monsters                : No
New Graphics            : No
New Music               : No
New Sound FX            : No
Demos Replaced          : None

** Build Information ** 

Base                    : From scratch
Build time              : Little over a week
Editors used            : BUILD.EXE 
Known Bugs              : You may get squished by doors

** Copyright / Permissions **

Authors MAY use CITY@WAR.MAP as a base to build additional levels, as long as
they give me 50% of the credit and they do not use the files CITY@WAR.TXT and
CITY@WAR.MAP, as they have to include them with their own files.  You can use
CITY@WAR.MAP in any compilation, as long as I get credit for it.