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Doom 2: Circle Of Death For Duke3D DUKE NUKEM 3D MAP

Map features

  • Author: DaScott
  • Main game type: Dukematch
  • Supported game types: Dukematch
  • Year: 1996
  • Country/es: unknown
  • Minimum version: 1.3d
  • New art: No
  • New sounds: No
  • New music: No
  • New .CON files: No
  • Addon required: No
  • EDuke32 required: No
  • Size of file: 12 kb

Readme of Doom 2: Circle Of Death For Duke3D

Title                 : Doom2: Circle of Death for Duke3d
Author                : DaScott
                        Author of many Doom DM wads.
                        Found on #quake or Kali, playing warcraft2.
Original              : iD Software
E-mail                : entreri@richmond.infi.net
                        (subj: DaScott)

Description           : Doom2 map 11 converted and enhanced for Duke3D.
                        My favorite Doom2 level, and it rocks in Duke ;>

                        Not just a bunch of slapped on textures either,
                        this is a GOOD map, and makes for an EXCELLENT
                        deathmatch level.  Don't let the lava scare you.
                        Besides three pairs of boots and a jetpack,
                        as long as you hop around you won't take much damage.
                        Plus, it's much easier to avoid the lava than
                        in the doom version anyway.  

                        The only butchering I had to do I was forced into
                        by Duke's lack of one way teleporters.  That
                        explains the extra ledge and the one way walls.
                        Would only notice with the jetpack anyhow.

                        Map11 fans: No, it's not the ultimate 2 player
                        map as it was in Doom.  But a lot of the things
                        that made it good are still there, and you are
                        less restricted.  (try seeing what kind of jumps
                        you can make...)  Should be a blast with any
                        number of players.

                        Note: I have gamma fairly high, so if it seems
                        too dark (some areas are supposed to be) then
                        use F11..

Additional Credits to : Entreri, for drooling when I mentioned that
                        I was making map11 for Duke3d, then asking
                        me every six hours if I was finished. ;>

* Play Information *

Single Player         : No monsters, but I suggest you practice ;>
DeathMatch            : Yes  10+ DM starts

* Construction *

Base                  : Doom2 map11
Known Bugs            : It's not a bug, it's a feature ;>