HomeMaps › Realcity Multiplayer: R_KARTS [Jason F. Mclauchlin]

Realcity Multiplayer: R_KARTS DUKE NUKEM 3D MAP

Map features

  • Author: Jason F. Mclauchlin
  • Main game type: Dukematch
  • Supported game types: Dukematch
  • Year: 1997
  • Country/es: unknown
  • Minimum version: 1.3d
  • New art: No
  • New sounds: No
  • New music: No
  • New .CON files: No
  • Addon required: No
  • EDuke32 required: No
  • Size of file: 10 kb

Readme of Realcity Multiplayer: R_KARTS

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Title                 : Realcity Multiplayer-Specific levels
Filenames             : Realduke.zip 
Author                : Jason Mclauchlin
E-mail                : jfmcl@grove.net
Misc. Author Info     : High School Student
Other Levels          : Aquapark.map

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Description:

Ranging from chaotic slugfests to organized and actually non-violent sports.
Here are the descriptions of the maps and any general objectives pertaining
to them. 

R_Karts.map - This is a clipped and modified version of the Space Karts area.
In here there are 3 bunkers. Each one has activatable forcefields that are 
lowered for shooting. Also the players have an option to attack from a
go-kart. Players in karts may engage the bunkers or other karts. There is no
object to this level. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

R_Joust.map - A dukematch level for up to 8 players. There are 2
trains connecting 2 stations. Each train can be activated from inside
the train or from an exterior control room. The object of a 2 player
game is to each board a train, hit the activator and try to kill each
other as the trains pass. There are rocket launchers and devistators in
the trains and many weapons scatted about.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

R_Soccer.map - Getting a little more civilized here, R_soccer gives the
option to play a peaceful game of soccer or just run around the community
center and waste everything.

If you want to play cooperatively, here are the rules...

1. The soccer ball is just a poolball, Players "kick" it by hitting spacebar.

2. The game starts with a all players in proper formation. They will either
be on the red or blue team. If there is an even number of players and more on
one side than one will move over to the other team. 

3. Kicking is allowed, and if a player is killed he or she will still be on
the same team that he or she started on.

4. The ball cannot go out of bounds but players can.

5. The goal-tenders may move freely around the field.

6. Whenever a shot is scored the team that scored it will hit a switch on the
wall of appropriate color. Once all switches are hit, the game is over,
literally. (maybe this isnt so civilized?) :-) 

7. Once a point is scored the team that has been scored on uses a reserve
ball on their side. Soccer balls sometimes break the team with the most
reserve Soccer balls uses one of thiers.

8. And if one shot is fired all hell breaks loose and the game becomes a war!

If you don't like the rules by all means make you own! I don't care! This is
for fun anyway.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

R_GOLF.MAP

Strictly co-op. But it is still a competition. Take your best shot on the
minigolf course! There is a 2 player and 4 player option. Here are the rules.

1. Golfballs are poolballs too. They are hit into a "pocket" which just
represents 

2. Players must choose a color. And hit only their color. The colors in front
cycle back in fourth so players who have an advantage will loose it on the
next hole.

3. Players go one-at a time, and other players watch the first to keep track
his or her hits.

4. Players who have golfballs in the front left go first, Then it goes from
left to right. Ex.

1 - 2	or  1 - 2 - 3 - 4 (in some cases)
  /
3 - 4

5. Players must play holes one at a time and in proper sequence. Once the
last player putts it in, then they move on to the next.

6. In the inferno hole, god-mode is no problem.

7. Once the 9th hole is finished scores are compared through chat, and a
winner is declared.

8. The course has par times based on actual play, here is the list...

HOLE:	PAR:

 1	 2	
 2	 2	
 3	 3
 4	 3
 5	 3
 6	 4
 7	 2
 8	 5
 9	 7

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* Play Information *

Episode and Level #    : What your level replaces (usually E1L1)
Single Player          : No
DukeMatch 2-8 Player   : R_joust.map, R_Soccer.map, R_karts.map
Cooperative 2-8 Player : R_golf.map
Difficulty Settings    : Not implemented
Plutonium Pak Required : No
New Art                : No
New Music              : No
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* Construction *

Base                   : Modified Realcity.map
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : NONE
Construction Time      : 20 minutes each
Known Bugs             : None

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Authors may NOT use ANY of these maps as a base for additional levels.
More information in Realcity.htm