Un nivel urbano extremadamente detallado. En este mapa no veremos los típicos edificios cuadrados ni interiores poco detallados, al contrario, cada edificio, habitación y rincón es único y está lleno de detalles (excelentes ascensores por ejemplo) .
Hay mucha munición y vida, pero el mapa no es fácil ya que, entre otras cosas, muchos enemigos te saldrán por sorpresa. Si te parece fácil pruébalo en "come get some" o "damn i'm good".
En general el mapa está bien sombreado, aunque podría haber estado mejor, con zonas interiores algo mas oscuras por ejemplo, aunque tampoco pasa nada.
Resumiendo, un gran mapa y una gran saga de mapas en general, pruébalo.
Title : Roch 8 Filename : Roch8.map Author : Pascal ROUAUD E-mail : email@example.com Please send me any comments about this map If you post it on your web page, please tell me you've done it so I can appreciate... Misc.Author Info: I'm French (sorry for my English) Other Levels : Roch, Roch2, Roch3, Roch_sc1, Roch4, Roch5, Roch6, Roch7. Other stuff : DukeRoch, a Windows Duke3d launcher, which also allows you to test all Duke3d sounds and musics, browse and test .GRP files, and more... Now includes and supports Nolfb.com by Ken Silverman, allowing you to play in Vesa mode under NT/2000/XP. Description : My 9th map. The 8th in the series - Roch_sc1 and sc2 will be secret levels in the episode if I finish it someday. Some cool effects/tips & tricks Especially all spriteworks quite low on the floor that Duke won't automatically step on (yet, you still can jump over them), teleportation called by a switch, small and thin spriteworks. Others that you may not notice... This map has been made with no stuff, no ideas from any other mapper. I guess that really needs to be said nowadays.... 3 secret places. If you love this map like I do and would like to know where all secrets are, mail me to get a demo file that shows everything (or to be sent my previous / future levels). Tips : Like in ROCH7, the gameplay is unlinear, using the same blue card and 5 red switch/monitor sets controlling the intermediate goal. Of course, don't even try to kill the first minibosses at the beginning. Just run to reach the other side of the truck. You'll be helped by some atoms on your way. Someone will 'help' you behind some doors that don't open and will give you the blue keys. While you were running at the beginning, you lost the end yellow key that you found in Roch7. An alien grabbed it and of course he's gone back with the key, in that thing in the street.... Now you have to retrieve it to get out of this eighth part (or was it the seventh?). _____________________________________________________________________________ Additional Credits To : Ken Silverman, 3D Realms. Special thanks to my beta-testers: Ken Silverman again who's been kind to betatest it. : "Build" author http://www.advsys.net/ken Rémi Boulnois : Le site de Fadeuk http://www.ifrance.com/fadeuk Kevin Cools : Borg Nukem http://borgn.totalconversions.com Tracy Fox : (no website) Many thanks for your support Juha Laaksonen : Dukesivut http://www.dukesivut.cjb.net Bob Masters : Bob's Duke Nukem SP Maps http://www.geocities.com/TimesSquare/Chasm/7733 Maarten Pinxten : 2maarten.com http://www.2maarten.com Antonio Rodríguez: Página oficial de Real3D http://ajgelado.eresmas.net Mikko Sandt : MSDN http://www.planetduke.com/msdn Bill Schaedler : (no website) Many thanks for your support and Roch of course... For their support to "DukeRoch": Bob, Juha, Maarten, Mikko and Rémi again... Jack Farnsworth III: Gloryroader http://gloryroad.freeyellow.com Bug team members : Bug Team http://membres.lycos.fr/duke3d Duke-N-The-Babes : Duke-N-The-Babes http://www.ifrance.com/Duke-N-The-Babes ____________________________________________________________________________ * Play Information * Episode and Level # : Roch8 Single Player : Yes DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : Yes Difficulty Settings : Yes (3 skills) Plutonium Pak Required : Yes New Art : No New Music : No New Sound : No New .CON Files : No Demos Replaced : Yes Done in 'Damn I'm good' by Roch himself (my nephew) He has to eliminate them all so they don't respawn! Shows 2 secrets only, you'll still have to find the hardest one ;) ____________________________________________________________________________ * Construction * Base : New level from Roch7's end sectors Level Editor(s) Used : Build, Hex Workshop Construction Time : some months... (on and OFFFFFFFFFFFFFFFFFFF) Known Bugs/Problems : please mail me if you find some. * Where to get this MAP file * File location : Your mailbox if you lost it and ask me. ____________________________________________________________________________ * Important Information * Installation : Unzip ROCH8.MAP in your Duke3d directory and type: duke3d map roch8
You may choose your skill : add /s# (#=1 to 4) If you have DukeRoch (mail me if you don't!): double click ROCH8.MAP and click OK. You may change any default options (skill, fake multiplayer, etc) Macintosh users : You know better than me! ____________________________________________________________________________ * Suggestion * I love demos! Please, make me a favour: record one in any of my maps and send it to me. Thanks for all those I received so far! It helps me see how I can improve the gameplay since not one of you played the same style! ____________________________________________________________________________ * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels, concatenations, or otherwise. You MAY NOT use anything from this map or from my previous maps without my permission. Anyway, try to create something of your own only, instead of redoing others' stuff! It's much more commendable! You MAY distribute this MAP (Roch8), provided you include all text files that originally came with it with no modifications: Roch8.txt RochPoll.txt Demo1.dmo News.txt BuildTool.txt You may distribute the archive in any electronic format (BBS, Diskette, CD, etc) ____________________________________________________________________________