HomeMapas › Hehe, Duck! [David H. Hewit]


Características del mapa

  • Autor: David H. Hewit
  • Tipo de juego principal: Dukematch
  • Tipos compatibles: Dukematch
  • Año: 1997
  • País: desconocido
  • Versión mínima: 1.3d
  • Nuevas texturas: No
  • Nuevos sonidos: No
  • Nueva música: No
  • Nuevos archivos .CON: No
  • Requiere Addon: No
  • Requiere EDuke32: No
  • Tamaño del archivo: 4 kb

Readme de Hehe, Duck!


Title                 : hehe, duck! 
Filename              : heheduck.map
Author                : David H. Hewit
Nicknames             : DaDuck, DaDoom
E-mail                : dhewit@aol.com
Other Levels          : none that i admit to
Description           : A 2-6 player dukematch, a small, fast paced map
Files included        : heheduck.map
Additional Credits To : Jonah Bishop and Brett Gmoser for their excellent
                        MAPFAQ11.TXT (www.elitegames.com/duke3d/)
                        TEN, CNCMOORE, A_K_ForT7, Flip123


* Play Information *

Episode and Level #    : user map
Single Player          : sure, get your RPG and find a corner to play in
DukeMatch 2-8 Player   : Yes, 2-6 players
Cooperative 2-8 Player : No
Difficulty Settings    : Not implemented
Plutonium Pak Required : No
New Art                : No
New Music              : No
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No


* Construction *

Base                   : New level from scratch, unless u count hehejump.map
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : n/a
Construction Time      : my watch is broken
Known Bugs             : none that i know of, if u find any just 
                         spray that little freaky eyed bug with Raid

* Where to get this MAP file *

File location          : www.filefactory.com, The LAZER'S BEAM at: 

** Copyright / Permissions **

You may distribute heheduck.map, provided you include this file, with
no modifications.  You may distribute heheduck.map in any electronic
format (BBS,Diskette,CD,etc.) as long as you include this TXT intact.

You may include heheduck.map in any compilation. You may use heheduck.map
as a base for any level you want as long as you change the file name and
give some credit to DaDuck.

Thanks......Hope you like it.