HomeMaps › Siebenpolis (Wide Awake II / Filler III) [Aymeric Nocus (MRCK)]

Siebenpolis (Wide Awake II / Filler III) DUKE NUKEM 3D MAP

Map features

  • Author: Aymeric Nocus (MRCK)
  • Main game type: Single Player
  • Supported game types: Single Player, Dukematch, Cooperative
  • Year: 2014
  • Country/es: France
  • Minimum version: 1.4 (Atomic Edition)
  • New art: No
  • New sounds: No
  • New music: No
  • New .CON files: No
  • Addon required: No
  • EDuke32 required: Yes
  • Size of file: 82 kb

Readme of Siebenpolis (Wide Awake II / Filler III)

* Technicalities *
__________________


Title                    : Siebenpolis (Wide Awake II / Filler III)

Date Started             : 2014/10/25
Date Finished            : 2013/08/2013
                           Last updated on 2014/10/27 : adjusted weaponry / monster ratio, added a few cosmetic effects

Filename                 : Siebenpolis.map
			   Siebenpolis.txt

Author                   : Aymeric Nocus (ck3D / MRCK)
                           passionisfordinosaurs@gmail.com


Description              : A city at night with mostly vertical action.

                          The player is supplied with a jetpack and a credit of 50 refills near the beginning of the map.

                          Use that gift in order to explore the buildings everywhere in the city, and find 8 switches to unlock your way to the exit.

                          You will also have to find 2 keycards (both yellow).

                          There is no set order to unlock anything, as a result the map is very unlinear.

                          Also the entire map has been given palette #7 for a 'black and white' effect.
                          Fellow mapper Taivo Maripuu originally came up with this idea a while back, in an old multiplayer map of his called 'Seven'.
                          I always loved the look of it ; now I made it mine and pushed it even further (this map is single player and like 20 times bigger).

                          One last thing to be noted about this map is that its designing process was 100% different from everything I had made before.
                          Instead of designing every single room and area one by one, only to then improvise the next one 'on the go',
                          this time I chose to draw the entire outline of the map at once (as the very first thing I did to it).
                          Which resulted in a huge empty area that I then had to fill up with textures and details in order to make it look like something.
                          A process that took me over a year (on and off - I don't get to play games and make levels that often).
                          Having that huge area to work on as a basic canvas made it a lot easier for me to implement the vertical action, and design
                          an interconnected layout.

                          I wish you a pleasant experience. Security cameras and hints are thrown everywhere in the map in case you get stuck.
                          If you are missing a key, look for writings on the walls near their respective locks.



More released maps by me : - Bummed Out ! Anarchy City X ;
                           - Metropolitan Mayhem episode ;
                           - Duke Hard (E5M9) ;
                           - Happy Hangover / Anorak City / Bottles to the Ground trilogy ;
                           - Wide Awake ! ;
                           - Hibernal Solstice ;
                           - Suburban Hive I&II (collaborative) ;

                          Older : Roch Island, AMC Pleaser, Rural Nightmare, Filler, Overtime, the old Anarchy City trilogy and a lot more.


                          

Additional Credits to   : Anyone online who ever gave me feedback or Mapster32 help.
                          Anyone hosting DN3D websites and / or still making maps and mods for the game in 2013 (soon to be 2014 !).
                          Taivo Maaripuu for his old deathmatch map 'Seven'.

 

* Play Information *
____________________


Episode and Level #     : User Map (E1L8)
Single Player           : Yes
Cooperative 2-8 Player	: Yes
DukeMatch 2-8 Player    : Yes
Difficulty Settings     : Yes (the difference between each notch can be pretty heavy - I recommend medium or hard)
New Sounds              : None
New Music               : None
New Graphics            : None
New/changed CONs        : None
Demos Replaced          : None

 

* Construction *
________________


Base                    : New level from scratch

Build Time              : 14 months (on and off).
                          Also the day of the release of this map happens to mark the 10-year-anniversary of my old map Rural Nightmare, plus one day.

Editor(s) used          : Mapster32

Known Bugs / Problems   : None. Maybe one or two very minor visual glitches (sprites on walls when viewed from certain skewed angles), none of which affects the gameplay.

May Not Run With...     : I designed this level in (and for) Classic 8-Bit mode, although it really looks just as good in 32-Bit mode.
                          Although, you really shouldn't play it with the HRP, due to how everything in the level has been given palette #7, everything would look off.

                          You should use Eduke32 because I think it slightly goes over the original wall or sprite limits.

 

* Copyright / Permissions *
___________________________


This map is my creation, feel free to share it on websites and send it to whoever you like as long as you include the entirety of its original .rar archive.



* Where to get this MAP file *
______________________________

MSDN : http://msdn.duke4.net/
Come Get Some ! : http://scent-88.com/
Duke4 Forums : http://forums.duke4.net/


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Thanks for downloading and playing.
Have fun.

                                                                                                                                              --- ck3D 2014 ---