HomeMaps › The Last Pissed Time (Chapter I: Driston Infiltration) [Maxim Chinyakin (Lezing, The Lezing)]

The Last Pissed Time (Chapter I: Driston Infiltration) DUKE NUKEM 3D MAP

Map features

  • Author: Maxim Chinyakin (Lezing, The Lezing)
  • Main game type: Single Player
  • Supported game types: Single Player
  • Year: 2009
  • Country/es: Russia
  • Minimum version: 1.4 (Atomic Edition)
  • New art: No
  • New sounds: No
  • New music: No
  • New .CON files: No
  • Addon required: No
  • EDuke32 required: Yes
  • Size of file: 205 kb

Readme of The Last Pissed Time (Chapter I: Driston Infiltration)

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Title                  : The LAST PISSED TIME (Chapter I: Driston
            Infiltration) rev. 1
Release date           : February 19, 2009
Filename               : LPT.MAP
Author                 : Maxim Chinyakin aka Lezing
E-mail                 : slike1990@mail.ru
Misc. Author Info      : I'm an 18-year-old Russian Duke fan.
Web Page               : http://lezsite.narod.ru
Other Levels           : The CROSSROADS Series (Russian localized)
            Russian Community Build Project (among other authors)
Other Stuff            : LEBuild, a powerful Duke3D level editor for
            Windows. It's available here (the site is in Russian):
            http://lezsite.narod.ru/dn3dprog.htm
Description            : My first map release that was fully made in
            LEBuild. It features lots of spritework, tricky doors,
            real complex design and, of course, advanced (but mostly
            linear) gameplay. Unlike another BUILD maps, LPT is fully
            laid out in a continuous Euclidean space, with many
            overlapped areas. Besides, there's no visibility haze
            (visibilities of all sectors are set to 240). The map
            exceeds the original Duke limits and must be played with
            EDuke32. Look forward to the sequels!

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* Play Information *

Episode and Level #    : USER MAP
Single Player          : Sure
DukeMatch 2-8 Player   : May be (needs revision)
Cooperative 2-8 Player : Nope
Difficulty Settings    : Yes
Plutonium Pak Required : Yes
New Art                : No
New Music              : No
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No
Duke3D Enhancement     : EDuke32

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* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : LEBuild 1.0.3 and older versions
Other programs used    : None
Construction Time      : Very long (more than two years, but with
            great breaks)
Known Bugs/Problems    : Some sprite & mask disorder may be observed
            due to engine issues. The game may (rarely) occasionally
            crash, so save often. EDuke32 behaves very unstable when
            viewing textured 2D-map, so avoid using it. You may also
            encounter clipping glitches, e.g. getting squished by an
            opened swing door. However, the map itself plays pretty
            well.

* Where to get this MAP file *

Original file URL      : http://lezsite.narod.ru/files/lpt10.rar

=====================================================================

*Important Information*

    PLAY THIS MAP IN CLASSIC (SOFTWARE) MODE and use the latest
    version of EDuke32. Recommended screen resolution is 640x480.
    This map has some framerate demanding stuff, therefore you'll
    need a good Core 2 processor or similar to play LPT smoothly.
    It's also recommended to switch off ingame music due to rich
    sound ambience. Gameplay mods should not be used in this map. You
    should use the original (unaltered) Duke3D Atomic tilesets.

ORIGINAL MAP FILE STATISTICS

Sectors                       : 2394
Walls                         : 16384
Sprites                       : 16137

Loops total                   : 3149
Isolated sector groups total  : 57
Vertices total                : 7771
Tiles used                    : 740
Summary wall length           : 23255 m
Summary sector area           : 10033 sq. m
Secret places                 : 9
Effectors                     : 1904
Monsters (skill 1)            : 18
Monsters (skill 2)            : 37
Monsters (skill 3)            : 62
Monsters (overall)            : 62
Monsters (respawn)            : 63
Pick-ups                      : 90
Map size                      : 1330102 bytes
Minimal unused switch lo-tag  : 182

 * Derivative relations:
Average walls per sector      : 6.844
Average walls per loop        : 5.203
Average walls per vertex      : 2.108
Average sprites per sector    : 6.741

    Include this text file when redistributing the map.
    And NEVER eat yellow snow until the day the guts help asshole.