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Escape From San Angelos - L.4 MAPA DE DUKE NUKEM 3D

Características del mapa

  • Autor: Gregory Douglas Lemieux (Chaos)
  • Tipo de juego principal: Single Player
  • Tipos compatibles: Single Player, Dukematch, Cooperative
  • Año: 1998
  • País: desconocido
  • Versión mínima: 1.4 (Atomic Edition)
  • Nuevas texturas: No
  • Nuevos sonidos: No
  • Nueva música: No
  • Nuevos archivos .CON: No
  • Requiere Addon: No
  • Requiere EDuke32: No
  • Tamaño del archivo: 71 kb

Readme de Escape From San Angelos - L.4

title: ( episode ) escape from san - angelos
filename: escape1/2/3/4.map                                                                                                                                 
author: chaos ( known in the real world as gregory douglas lemieux )
author info: artist, writer, self-taught computer user. fan of cult films, industrial music,
                 h. r. giger.
description: four-level mini-episode.
                  THE STORY: unknown to most, the aliens have a secondary reason for
                  being here; our transporter technology. our system ( fixed point-to-point ),
                  is closing the gap with their system ( variable point-to-point ). and they
                  don't like it. earth defense forces, in cooperation with transdynamics,
                  was working on an advanced prototype, continuous sustained transmission
                  system ( the current process being known as single burst transmission ),
                  and had succeeded, just prior to the alien invasion. they were operating
                  under the guise of 3drealms, out of one of their old facilities.
                  THE MISSIONS: level one -- recon of EDF office complex. level two --
                  uptown. level three -- downtown. search for transporter to alien home world.
                  level four -- liberate the EDF facility, before the aliens can establish 
                  a permanent presence. intelligence reports only a small advance team,
                  so alien resistance should be minimal. however, the facility itself has a
                  number of built in defenses on-line, which you will have to deal with on
                  your own. you will be traveling light, with an issue sidearm, and shotgun.
                  good luck, and remember: intelligence reports should be taken with a
                  grain of salt.
                  for more information, see comments below.

credits: 3d realms, for the game, and the excellent build editor

episode/level# : e5-l1 thru 4
single player: yes
multi-play: yes ( 2 players )
dukematch: yes and no ( escape3, 6 players / escape4, 4 players ) 
difficulty: not set

base: new
editor: build ( atomic edition v.1.5 )
bugs: none
available at: write me at: 4853 dippen rd. w-s, n.c. 27105  message: ( 910 ) 767.4857

permissions: these levels may be distributed by any means, as long as they are accompanied
                    by this readme file. they may NOT be used, in whole or in part, as the basis
                    for other levels. ( if you're that lazy, why bother? )

comments:  due to the lack of difficulty setting, health and ammo are limited.
                  these levels were done on a nv/hl 1000 ( my own brand ) p133, with 24mb
                  system memory, 512kb pipeline burst cache, and a 2mb diamond
                  3d card, using the atomic edition v1.5. frame rates average out at
                  about 20 to 25, dipping down to 15 in some spots. this is at
                  640x480 svga. 340x240 runs roughly 40 to 50 or better. on my
                  machine. individual results may vary, especially on a 486.
                  if you have less than a dx4/100 and 16 mb, you may be wasting  
                  your time.
                  at first, i had intended to do a six-part episode, but have left off at
                  four in favor of stand-alone levels, although there will probably be some
                  sort of tie-in. while i plan to continue doing duke levels, my next effort
                  will probably be done for either blood, or shadow warrior. i should
                  have something else out by years end.
                  HINTS: if you've read this far, you deserve something --
                  don't waste your explosives. use tactics. there are plenty of corners
                  and such to use for cover. some buttons are hard to find, so examine
                  everything. and remember: things are not always what they seem.                  under the guise of 3drealms, out of one of their old f