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Science Fiction MAPA DE DUKE NUKEM 3D

Características del mapa

  • Autor: Llyr Jones (W Megatherium)
  • Tipo de juego principal: Single Player
  • Tipos compatibles: Single Player, Dukematch, Cooperative
  • Año: 2002
  • País: Reino Unido
  • Versión mínima: 1.4 (Atomic Edition)
  • Nuevas texturas: No
  • Nuevos sonidos: No
  • Nueva música: No
  • Nuevos archivos .CON: No
  • Requiere Addon: No
  • Requiere EDuke32: No
  • Tamaño del archivo: 36 kb

Readme de Science Fiction

NOTICE: THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS

================================================================
Title                   : Science Fiction
Filename                : scifi.map
Author                  : Llyr Jones
Email Address           : wernowig@aol.com
Misc. Author Info       : A 16 year old from North Wales

Description             : This is similar to the levels found in Lunar Apocalypse. Basically a space station. Whereas Back to the Streets was a level of mostly open areas and open combat, this is a much confined level, full of tight firefights (which makes it all the better for multiplayer).

Other levels		: Alien Temple, Back to the Streets 

Additional Credits to   : 3D Realms, for making such a fine game.
			  Ken Silverman, creator of BUILD
			  And to Jonah Bishop, for making such a detailed FAQ of which I've learnt to use BUILD.
================================================================

* Play Information *

Episode and Level #     : Not applicable.
Single Player           : Yes
DukeMatch Level         : Yes
Co-op Level		: Yes
Difficulty Settings     : Not Implemented
Plutonium PAK required  : Yes
New sounds  	 	: No
New GFX 		: No
New CON files		: No


* Construction *

Base                    : New level from scratch
Editor(s) used          : BUILD
Known Bugs:

#1 - This is just a minor bug. In the engine room, the furthest wall of the left window scrolls because of a forcefield effect (because the walls take on a forcefield effect if a sector is drawn from a wall with a forcefield masked texture).

#2 - Not a bug as such, but a minor problem with conveyor belt activation. When you hit the switch at the very beginning, you might notice 'Deactivated' appearing on the top. This is the conveyor belt being stopped (because I wanted it to start deactivated, but it wouldn't, so I did it like that). If you happen to find a solution for this, email me on the address above, so I can correct that for future reference.

Where you can get it	: At the Duke Nukem Repository (http://www.bur.st/~duke3d/)