HomeMapas › Seaquest [Ramon Menendez Covelo]

Seaquest MAPA DE DUKE NUKEM 3D

Características del mapa

  • Autor: Ramon Menendez Covelo
  • Tipo de juego principal: Single Player
  • Tipos compatibles: Single Player
  • Año: 1998
  • País: España
  • Versión mínima: 1.4 (Atomic Edition)
  • Nuevas texturas: No
  • Nuevos sonidos: No
  • Nueva música: No
  • Nuevos archivos .CON: No
  • Requiere Addon: No
  • Requiere EDuke32: No
  • Tamaño del archivo: 65 kb

Readme de Seaquest

=====================================================================================
Title                 : SEAQUEST
Filename              : SEAQUEST.MAP
Date Finished         : November 7th, 1997.
Author                : Ramon Menendez Covelo.
Misc. Authior Info    : 20 year old boy from Oviedo, Spain, studying Chemical
                        Engineering.
Email Adress          : covelo@teleline.es
                        
Description           : Believe me, this map is one of the best user maps for
                        Duke Nukem that you'll ever see. It's quite easier
                        than my former map "Octopus". "Seaquest" was made to
                        have a great time while playing.
                        Action takes place in a kind of sea fortress and
                        a submarine.
                        You will see things that I hope will impress you as
                        nothing before, as this map is the result of four
                        months of hard work and, of course, hard 'thinking'.
                        Please, notice how much imagination I've put in here.
                        "Seaquest" was done with a very high level of
                        technique that is hardly found in other user maps.
                        Just watch that building destroy! Also pay attention
                        to every shadow, light, sound, texture, enemy,
                        whatever. "Seaquest" is very, very well refined.
                        The end part of the level is so amazing that you
                        shouldn't play it if you suffer from heart.
                        Let me say that the 'Autodestruction' that
                        I made first had the ceilings coming down, four
                        consecutive earthquakes, debris spawning everywhere
                        and lots of explosions, but the game crashed, so I
                        had to make it simpler.
                        This map is not very difficult. You will manage to
                        finish it in half an hour, and I'm sure that you
                        will be angry when it's over, because of how much
                        you will have enjoyed playing it.
                        If you can't find your way, here's a little clue:
                        shoot the crack below the water, near the building
                        with a cave in its base.
                        Please, let me know what you think about this
                        level if you play it. You can send any comments to
                        my e-mail adress shown above. I looking forward to
                        hearing anything you want to say or to receive any
                        user maps you've made.
 Additional Credits to: Pepe for his help testing the level and his
                        suggestions.
 ===========================================================================================
 * Play Information *

 Single player        : Yes
 DukeMatch Level      : No. (It's too large.)
 Difficulty settings  : Not implemented.

 * Construction *

 Base                 : New level from scratch.
 Build Time           : From May to November... (I didn't work at all in summertime.)
 Editor used          : Build
 Known bugs           : I only know one, and it is not an actual 'bug'.
                        Sometimes, you don't get squished (and, therefore,
                        killed) in the shrinking corridor if you don't
                        cross it fast enough; instead of that, you stay
                        'caught somewhere in time' (or in space, in this
                        case).
                        It doesn't matter: you will have to load last game
                        anyway, the same thing as if you had died. And this
                        also happens in 3DRealms' level "Critical Mass".
                        Also, the opening sequence will run very, very
                        slow if you don't have a Pentium.

 * Copyright / Permissions *

 Authors may NOT use this level as a base to build additional levels.

 You MAY distribute this MAP, provided you include this file, with no
 modifications. You may distribute this file in any electronic format (BBS,
 diskette, CD, etc) as long as you include this file intact.