HomeMapas › D3D Arena [Ralgha]


Características del mapa

  • Autor: Ralgha
  • Tipo de juego principal: Single Player
  • Tipos compatibles: Single Player, Dukematch
  • Año: 1996
  • País: Estados Unidos
  • Versión mínima: 1.3d
  • Nuevas texturas: No
  • Nuevos sonidos: No
  • Nueva música: No
  • Nuevos archivos .CON: No
  • Requiere Addon: No
  • Requiere EDuke32: No
  • Tamaño del archivo: 11 kb

Readme de D3D Arena

Well...time to write this stuff again.

Anyway, this is a port of a port of the old Ledges.wad (for Doom 1)
It was mutated into Doom 2 version back in the golden days
of Doom, and thus became Arena-II, and proved itself many
times in the field of battle.  It was always one of my
personal favorites, and thus, it has made the trip to Duke
Nukem with much glory.  

Basically, its rooms ranging around a central arena, with a few
ledges jutting into the main area...the layout provides
some room to fight in, some hallways and nooks for ambushes and
chases, and the ledges provide quick access to the main area
(be prepared to lose up to 15 life when you leap, though).
The design also makes the strongest weapons the hardest to get,
with the RPG and Devastator (shrinker, steroids, and jetpacks
aren't in the level by design) taking a while to grab, although
some quick leaps can net you both the devastator and the rpg
and some tripbombs.  Try it, you'll like it.

Ledges was an outstanding Doom wad, and it's still great for

Yes, it is hard in single player....on purpose.  Basically,
why bother with it by yourself unless you wanna get some
practice?  Well, dodging kamikaze robots and butt rockets
ought to help...and don't forget there are guys hiding behind
most corners.  Fun!  :)

The weapons are pretty well laid out, however the freezethrower 
is easily accessable.  Some people do not like this.
I balanced this out by limiting freezer ammo...
If you still think its too powerful for its location, duck. :)
It isn't much better than the chaingun, overall. (IMO, of course)

The mirror...well, the mirror has to be blown up twice, and it
goes nutso if you duck and look at it...but, I attribute
that to the crappy help file...to get it even to that status
I had to cut & paste it out of an original level...its not great,
but at least RPGs explode on it now :)

The glass....can't be bulletholed.  Exploded, but not shot.
I had this working fine, but it messed up, and I 
don't feel like fixing it again. ;)

The prong door (near the bathroom door, holds freezer & 30% health)
sometimes messes up...don't fiddle with it too fast and it should be 
fine.  This, however, is not my fault...the build docs warn
that it could happen, as the prong-style door was not tested in
the game itself.  So complain to 3D Realms :)

The WAD2MAP program didn't like my arena-ii pwad.  So I grabbed
DeuTex, merged it into my Doom2.wad as MAP99, extracted & converted
with WAD2MAP, and voila.  Except for the fact that the level had
to be shrunk by 60% beforehand....the duke conversion scales it
up.  Any decent level editor (for Doom) should do map scaling.
I can be reached at jmhows1@mik.uky.edu if you just can't contain
it to catch me on IRC (as Ralgha)

Now go kick some bottom-dwelling, scum-sucking, algae-feeding ass!