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Asteroid 88 DUKE NUKEM 3D MAP

Map features

  • Author: Allan Scott
  • Main game type: Single Player
  • Supported game types: Single Player, Dukematch, Cooperative
  • Year: 1996
  • Country/es: Australia
  • Minimum version: 1.3d
  • New art: No
  • New sounds: No
  • New music: No
  • New .CON files: No
  • Addon required: No
  • EDuke32 required: No
  • Size of file: 19 kb

Reviews of Asteroid 88:

Readme of Asteroid 88

Title                 : Aroid88.map (Asteroid)
Author                : Allan Scott
E-mail                : allans@powerup.com.au  allans@ozemail.com.au
Web Page              : 
Description           : On an asteroid in space.  Sombre and barren.  In
                        its midst among the glare and shadow, a tower.
                        Aroid is made for Deathmatch.  Although it is 
                        monstered up for single and co-op.  Made for 
                        Dukematch in that I've concentrated on a limited
                        environment with limited complexity.  IE:
                        The frame-rate is good.
                        (Also by me: ATOWN VDDARK STREET70 ALLEYX AMOZON3)

Additional Credits to : Able testers and mean Dukers!: dwegner@powerup.com.au
                        Damian has a WebPage! http://www.powerup.com.au/~dwegner
                        davidfoy@powerup.com.au  aaronjd@b022.aone.net
                        thassell@powerup.com.au  sreddy@pendragon.brisnet.org.au
                        JC Forster for his helpful comments.  JC has a WebPage
                        too, with DukeLevels. http:/www.u.arizona.edu/~jforster
                        'BUILD'...  I love it.  So many options.
                        3DREAlMS!  Duke3d is pure genius in one package!
                        Jay Cotton for great support and updates for Kali.
                        Kali allows tooooo much fun!  But Duke needs under
                        600 ping...  Then, do not forget: setup /f4
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* Play Information *

Episode and Level #   : USER MAP, with an exit (to nowhere)
Single Player         : Yes, difficult in places
DukeMatch Level       : Yes.
Cooperative           : hard
Difficulty Settings   : Not implemented.
Base                  : New level from scratch
Editor(s) used        : 'Build' on a 486DX100
Known Bug (fixed)     : The 21 door in the red slime really bugged
                        me.  It wouldn't work with out adequate sector
                        spacing on either side of it, I eventually 
                        discovered.

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