====================================================================== Title : Roch Secret 1 When I have a good number of Roch maps (6-7), I'll make an entire GRP file with all of them that will be played as an episode. This one (Roch_sc1) will be a secret level accessible from Roch3. Filename : Roch_SC1.map Author : Pascal ROUAUD E-mail : firstname.lastname@example.org Please send me any comments about this map If you plan to post it on your web page, tell me you'll do it so I can appreciate... Web Page : none Misc. Author Info: I'm French (so sorry for my English!) Some "wads" for Doom (94-95) Other Levels : Roch, Roch2, Roch3. Description : Sort of a best of my 3 previous maps (Roch, Roch2 & Roch3). But why did I make this level? When I did Roch2, I was sure (don't ask me why!) it wasn't possible to set the metro effect speed (used for the bumper cars). After releasing Roch2, I tested it though, and found ...that it was possible! I couldn't release then another Roch2 map, so I decided to make a new map with bumper cars again, but with their speed slowed down. The result is: 1. they are more realistic (way too fast in Roch2) 2. they won't kill you anymore (you can ride them without unclipping mode). They still kill monsters, so let them have a walk around! The cars have a real wheel now, and you are able to go on/under their sloped pillars (they were blocked in Roch2). I added then some other features from my two other maps, some of them are also improved (Roch1's carousel for instance). The map is quite big, but there are 3 teleporters for DM (not visible in single play). 3 secret places. If you love this map like I do and would like to know all secrets, e-mail me to get a demo file that shows everything (or to get my previous levels). ================================================================================ Additional Credits To : Ken Silverman, 3D Realms. Special thanks to my beta-testers: AirHawke : Duke Map Central http://www.dukeworld.com/dmc/ Kevin Cools : Kevin's Duke maps! http://www.crosswinds.net/~kevincools (under construction) Dukebert : Dukebert's Map Zone http://www.homestead.com/dmz/ Juha Laaksonen : Dukesivut http://www.dukesivut.cjb.net/ Maarten Pinxten : Maarten's Gamorama http://www.crosswinds.net/~gamorama/ Antonio Rodríguez: Página oficial de Real3D http://r3d.cjb.net/ Mikko Sandt : MSDN http://www.planetduke.com/msdn/ Matt Wareham : Duke Nukem Inc http://www.dukeworld.com/dukeinc/ I also wish to thank Jeremy Endres (aka Deathtoll) for his demos and previews, of my levels : Duke Map Busters http://www.dukeworld.com/dmb/ ================================================================================ * Play Information * Episode and Level # : none Single Player : Yes DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : Yes Difficulty Settings : Yes (3 skills) Plutonium Pak Required : YES! YOU MUST HAVE IT. New Art : No New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No (see above for a "secret demo") ===================================================================== * Construction * Base : Roch, Roch2, Roch3. Level Editor(s) Used : BUILD Construction Time : 1 month 1/2 (on and off) Known Bugs/Problems : Let me know if there are... * Where to get this MAP file * File location : In the zip archive with this file... ===================================================================== *Important Information* Installation : Unzip ROCH_SC1.MAP in your Duke3d directory, then type : duke3d map roch_sc1
You may choose your skill : add /s# (#=1 to 4) ====================================================================== * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels, concatenations, or otherwise. You MAY distribute this MAP (Roch_sc1.map), provided you include this text file (Roch_sc1.txt), with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.