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Title : Roch Secret 1
When I have a good number of Roch maps (6-7), I'll make
an entire GRP file with all of them that will be played
as an episode. This one (Roch_sc1) will be a secret level
accessible from Roch3.
Filename : Roch_SC1.map
Author : Pascal ROUAUD
E-mail : pascalrouaud@hotmail.com
Please send me any comments about this map
If you plan to post it on your web page, tell me you'll do
it so I can appreciate...
Web Page : none
Misc. Author Info: I'm French (so sorry for my English!)
Some "wads" for Doom (94-95)
Other Levels : Roch, Roch2, Roch3.
Description : Sort of a best of my 3 previous maps (Roch, Roch2 & Roch3).
But why did I make this level?
When I did Roch2, I was sure (don't ask me why!) it wasn't
possible to set the metro effect speed (used for the bumper
cars). After releasing Roch2, I tested it though, and found
...that it was possible!
I couldn't release then another Roch2 map, so I decided to
make a new map with bumper cars again, but with their speed
slowed down.
The result is:
1. they are more realistic (way too fast in Roch2)
2. they won't kill you anymore (you can ride them without
unclipping mode). They still kill monsters, so let them
have a walk around!
The cars have a real wheel now, and you are able to go
on/under their sloped pillars (they were blocked in Roch2).
I added then some other features from my two other maps,
some of them are also improved (Roch1's carousel for
instance).
The map is quite big, but there are 3 teleporters for DM
(not visible in single play).
3 secret places.
If you love this map like I do and would like to know all
secrets, e-mail me to get a demo file that shows everything
(or to get my previous levels).
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Additional Credits To : Ken Silverman, 3D Realms.
Special thanks to my beta-testers:
AirHawke : Duke Map Central http://www.dukeworld.com/dmc/
Kevin Cools : Kevin's Duke maps! http://www.crosswinds.net/~kevincools (under construction)
Dukebert : Dukebert's Map Zone http://www.homestead.com/dmz/
Juha Laaksonen : Dukesivut http://www.dukesivut.cjb.net/
Maarten Pinxten : Maarten's Gamorama http://www.crosswinds.net/~gamorama/
Antonio Rodríguez: Página oficial de Real3D http://r3d.cjb.net/
Mikko Sandt : MSDN http://www.planetduke.com/msdn/
Matt Wareham : Duke Nukem Inc http://www.dukeworld.com/dukeinc/
I also wish to thank Jeremy Endres (aka Deathtoll) for his demos and previews,
of my levels : Duke Map Busters http://www.dukeworld.com/dmb/
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* Play Information *
Episode and Level # : none
Single Player : Yes
DukeMatch 2-8 Player : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings : Yes (3 skills)
Plutonium Pak Required : YES! YOU MUST HAVE IT.
New Art : No
New Music : No
New Sound Effects : No
New .CON Files : No
Demos Replaced : No (see above for a "secret demo")
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* Construction *
Base : Roch, Roch2, Roch3.
Level Editor(s) Used : BUILD
Construction Time : 1 month 1/2 (on and off)
Known Bugs/Problems : Let me know if there are...
* Where to get this MAP file *
File location : In the zip archive with this file...
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*Important Information*
Installation : Unzip ROCH_SC1.MAP in your Duke3d directory, then
type : duke3d map roch_sc1
You may choose your skill : add /s# (#=1 to 4)
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* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels,
concatenations, or otherwise.
You MAY distribute this MAP (Roch_sc1.map), provided you include this text
file (Roch_sc1.txt), with no modifications. You may distribute this file in
any electronic format (BBS, Diskette, CD, etc) as long as you include this
file intact.