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Dukes Nightmare MAPA DE DUKE NUKEM 3D

Características del mapa

  • Autor: The Commander
  • Tipo de juego principal: Cooperative
  • Tipos compatibles: Cooperative
  • Año: 2009
  • País: desconocido
  • Versión mínima: 1.4 (Atomic Edition)
  • Nuevas texturas: No
  • Nuevos sonidos: Si
  • Nueva música: Si
  • Nuevos archivos .CON: No
  • Requiere Addon: No
  • Requiere EDuke32: Si
  • Tamaño del archivo: 496 kb

Readme de Dukes Nightmare

Title                   : Dukes Nightmare
Date Completed          : 29/4/09
Filename                : DukesNightmareV4.map
Author                  : The Commander
Email Address           : codynz3000@hotmail.com
Misc. Author Info       : I am Cody, im an asshole but im an ok guy if you can get past that.
Other Levels            : Random crap levels for the failed Command & Conquer TC. (Geoff's maps were the best)
                          DUKE THEFT AUTO   http://www.moddb.com/games/duke-theft-auto

Description             : A remake of E1L1, E1L2 and E3L9 combined all into one map with a TON of monsters.
			  This map has purposely been redesigned for the CO-OP lovers that love killing a ton of
                          monsters. It takes just over 1 hour to finish. (from the testing that I have done online with others)
			Liztroop = 505		Slimer = 329
			Lizman = 321		Boss1 = 0
			Commander = 170		MiniBoss1 = 53
			Octabrain = 181		Boss2 = 1
			Pigcop = 923		Boss3 = 0
			Recon Car = 589		Riot Tank = 33
			Drone = 48		Newbeast = 197
			Turret = 2		Boss4 = 0
			Egg = 0			Respawning Actors = 31

			Total = 3383 (There are more, Around 3500 would be a better number)
Additional Credits      : Franpa, Maarten, Merlijn, Sang (Battlefield inspiration) and William (but he sucks :P)

* Play Information *

Single Player           : Not intended, would be impossible to finish without cheats.
Cooperative 2-8 Player	: Yes, thats what this map was made for.
DukeMatch 2-8 Player    : NO
Difficulty Settings     : Sorta, but made for Damn Im Good.
Atomic Edition Required : Yes
Eduke32 Required        : Yes
HRP Required            : NO!!! Unless you want your PC to chrash.
Duke Plus Required      : NO
New Sound               : NO
New Music               : Yes, Act On Instinct from Command & Conquer
New Art                 : NO
Modified CONs           : NO
Demos Replaced          : WTF, Who uses that shit anymore?

* Construction *

Base                    : New level from scratch, no I lie... E1L1, E1L2, E3L9 combined.
Build Time              : 2 Months off and on.
Editor(s) used          : Mapster32, what else would I use?
Known Bugs              : Hall of mirrors in a spot if using the software render.
			  Sprinting through all the monsters when the building blows is going to cause one hell of a frame
                          rate issue, caution is advised.

May Not Run With...     : DUKE PLUS, Unless it's on the default options, Duke Plus spawns to much crap and causes Eduke32
                          to crash with the "to many sprites" error and also hog's your CPU because of all the CON code
                          being executed.
                          DO NOT USE THE HRP!!! Polymost is fine though and recommended, but no AUTOLOAD folder you fuckers.
Important Notes         : This map was made for CO-OP and NOT single player. So I will ignore any comments about that it's 
                          crap and to hard.
                          The vent on the roof opens up to reveal a transport after you blow up the building using the blue
                          key card. (E1L2)

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels. Yeah right... Sanek, where are you?

You MAY distribute this MAP file in any format as long as you keep the music and this text document with it. But seem's
that is kinda impossible on YANG.

The Commander  

Duke Theft Auto