Buen mapa ambientado en un destructor espacial.
El gameplay de Claymore consiste principalmente en avanzar desbloqueando puertas mediante los diferentes switches que hay por todo el mapa mientras buscamos el botón de final de nivel (que por cierto está algo escondido y es un poco difícil de ver).
El nivel presenta un diseño con distintas áreas interconectadas entre si con pasillos y teletransportes, hay zonas por las que no es necesario pasar y tampoco hay que desbloquear todas las puertas para finalizar el mapa, se nota que también se ha diseñado teniendo el multiplayer en mente.
El acabado es bueno, Claymore presenta un aspecto muy pulido con un gran esmero en el detalle, resulta agradable recorrer sus diferentes zonas y pasillos.
La acción está en general bien medida pero en ocasiones se vuelve intensa, ya que muchas veces tendremos que hacer frente a los enemigos por zonas estrechas en las que es más difícil esquivar los ataques, esto sumado a que hay poca vida y la munición es más bien justita, nos hará pensarlo dos veces antes de actuar.
Score: | 83 |
====================================================================== Title : Claymore Author : Donald E. Barnard E-mail : Viking1040@aol.com Description : Aliens have boarded and taken control of the U.S.S. Claymore, a new interplanetary destroyer of immense power. They threaten to destroy the entire Earth, city by city, until their demands are met. This upsets you because hockey season is just beginning and the destruction would certainly disrupt the standings. With the exception of Philadelphia, which has no real hockey team, and Seattle, which has no team, no sunshine, and lousy coffee. (Sorry folks, them's the facts). Commandeering a shuttle, and docking with the Claymore, your job is to fight your way through the vessel, make your way to the bridge, and disable the ship by hitting the hidden Nukebutton. Additional Credits to : "The Bughunters", John T. Ratcliff(a good friend who has blown my head off in many deathmatches), James Jennings(another friend with finely honed assassin skills, if a bit of a weasel), and my sweetheart, Miss Vilma Garcia, who has shown remarkable patience through all of this. ====================================================================== * Play Information * Episode and Level # : Single map Single Player : Yes DukeMatch Level : Yes Difficulty Settings : Not implemented * Construction * Base : Entirely new map from scratch. Editor used : Build Build time : Over 100 hours (should have been sleepin'). Known Bugs : I think I finally got them all, I'm sure a couple of 'em slipped in. Rewards : Attractive latin babes with black stockings and high heels will begin to think that you are really hot, they will, however, not cook for you.(who cares?) Other notes : A lot of work went into this map, mostly to satisfy my own interest, but I sincerely hope you enjoy it. Feel free to use anything from this map for your own use, with or without credit to me, and good luck in your own designs. Look for a strictly "deathmatch".map soon, under the name of "Scimitar.map", while it is still under construction, it looks good. ===========================================================================