Intenso mapa urbano donde las armas explosivas son la clave.
Estamos ante un nivel de mucha acción, muchos enemigos y mucha munición para hacerles frente, sobretodo de la RPG y la Devastator.
A pesar de la intensidad no deberíamos tener demasiados problemas para avanzar en Scum City ya que tenemos vida atómica y Medkits por un tubo, más que de sobra.
En cuanto al diseño pues el nivel se compone de una calle central y un par de edificios de varias plantas y muchas habitaciones, algo repetitivas entre ellas la verdad, debemos encontrar la tarjeta azul que abre la puerta hacia la salida.
El nivel de detalle no es nada del otro mundo aunque destaca la habilidad con la que el autor ha recreado todos los pisos superpuestos, cosa que siempre tiene su dificultad en el editor.
Score: | 76 |
---------------------------------------------------------------------- -------------------------------------------------------------------------------- TITLE : SCUMCITY.MAP AUTHOR : Dhiarmid Bruce Campbell (Stalker) EMAIL : dhiarmid@cgc.ns.ca DESCRIPTION : The aliens are really pissed and there's lots of them. I mean lots. But there is also a hell of an arsenal of weapons at your disposal. Don't worry, Duke always comes out on top. I started this level as an experiment with overlapping sectors. I'm sure you can tell it became pretty sore on the eyes. Anyways, it turned out ok with a few glitches as a result of overlapping. But the finished product was worth the bugs. FILES-INCLUDED : SCUMCITY.ZIP (the main archive) SCUMCITY.MAP (the level itself) SCUMCITY.TXT (this documentation) CREDITS-GO-TO : We all know who gets the most credit for this and thats 3DRealms for the most incredible game on the market. Also Joe Siegler for his great work on the Apogee/3DRealms BBS. Can't wait for 'Prey'! BUGS : There are numerous little problems with the overlapping sectors. An example is falling through certain rooms to the outside. But, this only happens when the player pushes against certain walls constantlly. Anyways, deal with the bugs and enjoy. All out I think its pretty funky. NOTE : I created this level on a p150 with 24 meg of RAM. I know they recommend making a level that appeals to most machines but I had to make just one that needed a bit more juice. And trust me, I think this one does. DATE CREATED : JUNE 8th/1996 --------------------------------------------------------------------------------- -------------------------------- -------------------------------------- LEVEL : SCUMCITY SINGLE PLAYER PLAY : SURE, LOTSA KILLING TO BE DONE CO*OP 2-8 : SORRY, I DIDN'T IMPLEMENT THIS FEATURE DUKEMATCH 2-8 : ENJOY, DESIGNED MOSTLY FOR DUKEMATCH DIFFICULTY : ONE DIFFICULTY SETTING MONSTERS : YES ! OH SHIT ! ---------------------------- ----------------------------- -------------------------------------------------------------------------------- AUTHORS MAY NOT USE SCUMCITY.MAP AS A BASE TO CREATE ADDITIONAL LEVELS. --- YOU MAY, HOWEVER, DISTRIBUTE SCUMCITY.MAP, PROVIDED YOU INCLUDE THIS FILE WITH NO MODIFICATIONS. YOU MAY DISTRIBUTE SCUMCITY.MAP IN ANY FORMAT AS LONG AS YOU INCLUDE THIS TEXT FILE. YOU MAY INCLUDE SCUMCITY.MAP IN ANY COMPILATION. YOU MAY NOT ALTER THE MAP FILE IN ANYWAY EXCEPT THE MINOR CHANGE OF THE MAP NUMBER. -------------------------------- -------------------------------------- --------------------------------------------------------------------------------- FTP://SNOOPY.CGC.NS.CA LOGIN: ANONYMOUS PASSWORD: YOUR EMAIL HTTP://SNOOPY.CGC.NS.CA/~DHIARMID/TEST4.HTM