HomeMapasScum City [Dhiarmid Bruce Campbell (Stalker)] › Review de Alejandro Arroyo (Arrovf)

Scum City MAPA DE DUKE NUKEM 3D

Características del mapa

  • Autor: Dhiarmid Bruce Campbell (Stalker)
  • Tipo de juego principal: Single Player
  • Tipos compatibles: Single Player, Dukematch
  • Año: 1996
  • País: Canadá
  • Versión mínima: 1.3d
  • Nuevas texturas: No
  • Nuevos sonidos: No
  • Nueva música: No
  • Nuevos archivos .CON: No
  • Requiere Addon: No
  • Requiere EDuke32: No
  • Tamaño del archivo: 40 kb

Review de Alejandro Arroyo (Arrovf)Idioma: Español

Intenso mapa urbano donde las armas explosivas son la clave.

Estamos ante un nivel de mucha acción, muchos enemigos y mucha munición para hacerles frente, sobretodo de la RPG y la Devastator.

A pesar de la intensidad no deberíamos tener demasiados problemas para avanzar en Scum City ya que tenemos vida atómica y Medkits por un tubo, más que de sobra.

En cuanto al diseño pues el nivel se compone de una calle central y un par de edificios de varias plantas y muchas habitaciones, algo repetitivas entre ellas la verdad, debemos encontrar la tarjeta azul que abre la puerta hacia la salida.

El nivel de detalle no es nada del otro mundo aunque destaca la habilidad con la que el autor ha recreado todos los pisos superpuestos, cosa que siempre tiene su dificultad en el editor.

Puntuación: 76

Readme de Scum City

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TITLE                  :        SCUMCITY.MAP

AUTHOR                 :        Dhiarmid Bruce Campbell (Stalker)

EMAIL                  :        dhiarmid@cgc.ns.ca

DESCRIPTION            :          The aliens are really pissed and there's
                                lots of them. I mean lots. But there is
                                also a hell of an arsenal of weapons at
                                your disposal. Don't worry, Duke always
                                comes out on top.
                                  I started this level as an experiment
                                with overlapping sectors. I'm sure you
                                can tell it became pretty sore on the
                                eyes. Anyways, it turned out ok with a
                                few glitches as a result of overlapping.
                                But the finished product was worth the
                                bugs.

FILES-INCLUDED         :        SCUMCITY.ZIP (the main archive)
                                SCUMCITY.MAP (the level itself)
                                SCUMCITY.TXT (this documentation)

CREDITS-GO-TO          :        We all know who gets the most credit for this
                                and thats 3DRealms for the most incredible
                                game on the market. Also Joe Siegler for
                                his great work on the Apogee/3DRealms BBS.
                                Can't wait for 'Prey'!

BUGS                   :        There are numerous little problems with the
                                overlapping sectors. An example is falling
                                through certain rooms to the outside. But,
                                this only happens when the player pushes
                                against certain walls constantlly. Anyways,
                                deal with the bugs and enjoy. All out I think
                                its pretty funky.


NOTE                   :        I created this level on a p150 with 24 meg
                                of RAM. I know they recommend making a level
                                that appeals to most machines but I had to
                                make just one that needed a bit more juice.
                                And trust me, I think this one does.

DATE CREATED           :        JUNE 8th/1996
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LEVEL                  : SCUMCITY
SINGLE PLAYER PLAY     : SURE, LOTSA KILLING TO BE DONE
CO*OP 2-8              : SORRY, I DIDN'T IMPLEMENT THIS FEATURE
DUKEMATCH 2-8          : ENJOY, DESIGNED MOSTLY FOR DUKEMATCH
DIFFICULTY             : ONE DIFFICULTY SETTING
MONSTERS               : YES ! OH SHIT !

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AUTHORS MAY NOT USE SCUMCITY.MAP AS A BASE TO CREATE ADDITIONAL LEVELS.
            ---
YOU MAY, HOWEVER, DISTRIBUTE SCUMCITY.MAP, PROVIDED YOU INCLUDE THIS FILE
WITH NO MODIFICATIONS. YOU MAY DISTRIBUTE SCUMCITY.MAP IN ANY FORMAT AS
LONG AS YOU INCLUDE THIS TEXT FILE.
            
YOU MAY INCLUDE SCUMCITY.MAP IN ANY COMPILATION. YOU MAY NOT ALTER THE MAP
FILE IN ANYWAY EXCEPT THE MINOR CHANGE OF THE MAP NUMBER.

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