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Killing Time MAPA DE DUKE NUKEM 3D

Características del mapa

  • Autor: Victor
  • Tipo de juego principal: Single Player
  • Tipos compatibles: Single Player, Dukematch, Cooperative
  • Año: 2003
  • País: desconocido
  • Versión mínima: 1.4 (Atomic Edition)
  • Nuevas texturas: No
  • Nuevos sonidos: No
  • Nueva música: No
  • Nuevos archivos .CON: No
  • Requiere Addon: No
  • Requiere EDuke32: No
  • Tamaño del archivo: 72 kb

Readme de Killing Time

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                     Killing Time
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            A Duke Nukem 3D user created level

 FILENAME      : KT.map
 AUTHOR        : Victor
 E-MAIL        : pieryte@aol.com (as of current) ;)

 DESCRIPTION   : This map was originally going to be a
		 strictly DM map, but after awhile, and
		 people mentioning to make it SP, I decided
		 to try something new and unique, hopefully
		 not seen before, and hopefully enjoyable.

		 Within this map, it is totally huge and very
		 nonlinear, I.E. you can go just about every
		 where, if you can't figure out how to get
		 somewhere one way, there is probably another
		 way around to get there. (Check bottom for
		 More info)

Additional Credits: All the people who helped and played it,
		    all the people @ AMC, MBlackwell,
		    SpaceBandit3000, Mr. Show, me, and
		    last but not least, my girlfriend.....

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                     Enjoy it bitch!
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DUKE VERSION?  : 1.3D & Higher
SINGLE PLAYER? : YES
DUKEMATCH?     : YES
CO-OP PLAY?    : YES
DIFFICULTY
 SETTINGS?     : 2, Let's Rock & Come Get Some
BASE:          : New level from scratch
EDITOR USED    : Build V 1.3, Build V 1.4, CBuild V Shit.....as of current.

KNOWN BUGS     : Misc. Sprites, just normal sprite glitches.

OTHER LEVELS BY
 Victor	       : INDUSTDM.MAP - DukeWeb contest, FIRST PLACE BABY!!;)

Current Projects : F.T.C. for Duke 1.4/1.5
      
FOR NEW USERS    : Yeah, it's hard to be a new user
		   when Duke is over 6 frickin years old.

Where to get this: http://ftc.totalconversions.com

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 Visit my Webspace at ftc.totalconversions.com
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This user map can be distributed as long as no modifcations
to this text file, and user map are made. I am not associated
with 3DRealms in anyway. 
				You should already know this!


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********************SPOILER ALERT!!************************
**DO NOT READ UNLESS YOU HAVE AT LEAST BEAT THE MAP ONCE!**
********************SPOILER ALERT!!************************
-----------------------------------------------------------
After you played the map, and if you haven't figured it out
yet, it is a huge place to go. Many options are available,
and you most likely haven't been to every place possible.
If you beat the map within a short time you are missing out
on a ton of stuff. Since there are 2 possible exits, and
cool secrets, I made this map, for it to be demanded to be
played twice. Since the main task of building it in DM, was
to make just about every single room escapable via 1 or more
different exits, so if a player has to run away in a Death
match, they can escape in a totally different direction.This
is what made the map very nonlinear. Also, if you haven't 
seen the underground passage way, I suggest to play it 
again.... Remember, just about everyplace has an exit, so 
if you think you are stuck behind a fence......
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**********************END SPOILER**************************
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