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Lighthouse MAPA DE DUKE NUKEM 3D

Características del mapa

  • Autor: Billy Boy
  • Tipo de juego principal: Single Player
  • Tipos compatibles: Single Player, Cooperative
  • Año: 1999
  • País: desconocido
  • Versión mínima: 1.4 (Atomic Edition)
  • Nuevas texturas: Si
  • Nuevos sonidos: Si
  • Nueva música: No
  • Nuevos archivos .CON: Si
  • Requiere Addon: No
  • Requiere EDuke32: No
  • Tamaño del archivo: 3663 kb

Readme de Lighthouse

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Title                 : Lighthouse
Filename              : biglight.map
Author                : Billy Boy
E-mail                : gawana@aol.com
Web Page              : 
Misc. Author Info     : 12-05-99
Other Levels          : valves, brains2, oranges, bloodyhell

Description           : How many Pigcops does it take to stop Duke from screwing
                        in a light bulb? You probably know the answer. It is dawn.
                        Duke is sent to repair a lighthouse overrun by aliens.
                        A hard climb to the base of the tower, and Duke finds
                        there are eight floors to the top , and the elevator is
                        locked. Some pigcops have learned to toss morters, some
                        turrets have been upgraded to RPG launchers,
                        and Duke is thinking he will be putting in some overtime
                        on this job.

                        Red newbeasts and red octobrains are twice as tough as the
                        normal monsters. The troopers explode when they fall into
                        water. Red turrets are tough, but they still stop shooting
                        when taking damage. Some sloped roof buildings have insides
                        where alien snipers shoot through one way windows. Find a way
                        inside, or try blasting the window with heavy explosives. From
                        inside, you have the advantage. Easy skill level has only 
                        respawn monsters. Normal skill has some intense battles. There
                        is a secret level bonus level button. This sends you to E1L11.
                        I supplied a map for this. Just have it in your directory with
                        the other stuff here. There are a few large boss types that won't
                        end the level. It is best to go around these monsters. Also, each
                        of the eight floors has a room that unlocks the floor above.

                  

Additional Credits To : Anthony Zephier for some new art.Thanks to Redneck Rampage, and
                        Dukeworld TC's like Layre, NIB, Vixens, LR&WB, other inspiration.
                        A couple of signs I made myself (it will be obvious).

                          
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* Play Information *

Episode and Level #    : User map
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : Yes
Difficulty Settings    : Yes, easy and normal
Plutonium Pak Required : Yes
New Art                : Yes
New Music              : No
New Sound Effects      : Yes
New .CON Files         : Yes
Demos Replaced         : No

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* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : Editart
Construction Time      : months
Known Bugs/Problems    : Runs fine on Pentium 200MHz MMX

* Where to get this MAP file *

File location          : Dukeworld

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*Important Information*

Installation           : Backup any art and con files you want, and
                         unzip the files to Duke folder. Then use Setup to play 
                         user map biglight. User map E1L11 is started when
                         you find the secret level button in biglight map.

                         Files are: Tiles 002, Tiles 014, Tiles 015, Defs.con,
                         Game.con, User.con, 8 .voc files, 2 txt files,
                         Biglight.map, E1L11.map  

Important Notes        : This map demonstrates a way to construct
                         buildings with interiors, AND sloped roofs
                         to walk on. There are at least five examples.
                                                    
                          
                         

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