HomeMapas › Nuked! [Adam Schumacher (CyberShoe)]


Características del mapa

  • Autor: Adam Schumacher (CyberShoe)
  • Tipo de juego principal: Single Player
  • Tipos compatibles: Single Player, Dukematch
  • Año: 2000
  • País: desconocido
  • Versión mínima: 1.4 (Atomic Edition)
  • Nuevas texturas: Si
  • Nuevos sonidos: No
  • Nueva música: Si
  • Nuevos archivos .CON: No
  • Requiere Addon: No
  • Requiere EDuke32: No
  • Tamaño del archivo: 79 kb

Readme de Nuked!

Duke Nukem 3D .MAP Authoring Template v1.0

Title		: NUKED! (not naked, get your mind out of the gutter!)
Filename	: Nuked.zip
		    	|\_____nuked.txt (this file)
Website		: http://ishmael.geecs.org/~nuked/
Author		: Adam "CyberShoe" Schumacher 
Portions by	: desertAngel 
Music		: "Monster" by Gregor Rozman
NOTE!		: To make this work, you must rename the file
		  "nuked.art" to "tiles014.art" in order to see the
		  custom art. I strongly reccommend backing up your
		  original tiles014.art file, if you have one. It is
		  not necessary to have this file, but all the cool
		  custom art will not be shown. There is also custom
		  music included. Again, just rename "nuked.mid" to
		  "dethtoll.mid" to hear the music, being sure to back
		  up any previous copy of dethtoll.mid beforehand.


Ladies and gentlemen, from the mapmaker that has brought you the new 
Duke3d paradigm of Speedball! comes the never before told story of what 
transpired between the time when Duke left the Abyss and arrived at the 
Polaris Outpost Spaceport...

Polaris Outpost is the codename for all the early space colonization 
efforts by the EDF, which include the Spaceport, water management 
systems, fusion stations, and so on. The stations are connected by a 
complex teleportation net, that has allowed the attacking aliens full 
access to the entire system. After interfacing with the communications 
grid on the alien ship, Duke recieved this message from EDF command... 


EDF Command, Security Clearance Delta Upsilon Kappa Epsilon

Duke, there has been a breach of the teleportation systems throught 
the Polaris Outpost System. Aliens have overrun the Orbital Spaceport, 
and are spreading from there to the entire system. They have also 
overtaken reactor 15b, which supplies power to the teleportation grid.
Your mission is to proceed to the teleport site on the moon, and from 
there, a transport will be waiting to take you to reactor 15b. You 
must destroy the reactor, cutting off the power to the teleportation
grid. We hope that this will help contain the alien invasion within all
Polaris Outpost sites. Once transportation between sites is cut off, our
battle fleet should be able to clear up the alien troop carriers
approaching earth.

Once the power is off, we need you to mop up the aliens that have
already penertated the Polaris Outpost complex. The U.S.S. Framerate will 
then be waiting to transport you back to the Earth Orbital Spaceport, 
where we have recieved reports of the heaviest alien concentrations.

Good luck Duke, you will need it.


Additional Credits to:	desertAngel for testing and some mapmaking,
			Steve for beta testing, Gregor Rozman for the
			groovy musical score, everyone who had to put 
			up with me while I was building this, Mom,
			Dad, Paige, and Rubble the Wonder Dog, Ken
			Silverman for making the kick-ass Build Engine,
			and everybody else who had input in this map.


* Play Information *

Episode and Level #	: User Map
Single Player		: YEPPERS!
Dukematch		: 2 - 8 players
Dificulty Settings	: Not implemented yet. Maybe if I get bored...

* Construstion *

Base			: New level from scratch
Editor(s) used		: Build! What else?
Known Bugs		: As far as gameplay goes, I'm hoping that the
			  map is pretty rock solid. If you want to pick
			  it apart in Build, however, you should avoid
			  the upper-left corner of the map. There was
			  some hardcore corruption of the map a while
			  ago, while I was still getting used to the
			  Build engine. The remnants of the corruption
			  have been quarantined to the corner of the
			  map. Don't play with them please, they have
			  been known to bite.
Build Time		: I have lost count. Probably about 60+ hrs.

* Where to get this MAP file *

The official Nuked! web site:


* Copyright Info *

This map is (C)1997, 1998, 1999  Adam Schumacher. All Rights Reserved.

Feel free to distribute this map, just make sure the art, the music,
and this description are included. DO NOT MODIFY THE MAP IN ANY WAY! 
I spent way too much time making this thing work right to let people 
go screwing around with it. Although I fully support open source 
software, the FSF and the like, this map is more of an artistic creation 
to me, and I wish to keep it in it's original form. As well, I want to 
avoid fragmentation of the map to prevent multiplayer sync nightmares. 
(Not to mention the interesting "anomolies" in its construction that will 
give you a migrane that you wouldn't believe!) Just to prove that I'm not
an inflexable bastard, If you want to use a portion of this map, contact 
me  and we can work something out.


This map and the accompanying files are provided AS-IS, with no 
warranties, guarantees, promises, or insurance of any kind, whether 
express, implied, or other. The author assumes no responsibility for 
anything resulting from the existence of these files, either directly 
or indirectly, including but not limited to; data loss or corruption, 
personal injury, financial loss, nuclear holocaust, criminal or civil 
liability of any kind, or the earth ceasing to spin about it's axis. 
All material is original unless it isn't. Oh, yeah, in case you missed 
USE OR MISUSE OF THESE FILES! The responsibility for your actions is 
entirely your own. 

Remember, stupid is as stupid does.