HomeMapas › Polaris Outpost 2 [Eric Carl (Asbestos)]

Polaris Outpost 2 MAPA DE DUKE NUKEM 3D

Características del mapa

  • Autor: Eric Carl (Asbestos)
  • Tipo de juego principal: Single Player
  • Tipos compatibles: Single Player, Dukematch, Cooperative
  • Año: 1998
  • País: desconocido
  • Versión mínima: 1.3d
  • Nuevas texturas: No
  • Nuevos sonidos: No
  • Nueva música: No
  • Nuevos archivos .CON: No
  • Requiere Addon: No
  • Requiere EDuke32: No
  • Tamaño del archivo: 37 kb

Readme de Polaris Outpost 2

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Title                 : Polaris Outpost 2
Filename              : polout2.map
Author                : Eric Carl (asbestos)
E-mail                : carl@cl-sys.com
Web Page              : don't have one
Misc. Author Info     : I really enjoy making Duke Maps and listening to
                        all that wonderful techno/indusrial stuff (KMFDM,
                        NIN, Front Line Assembly, TKK, ATR, ect...)
Other Levels          : Gothmare
                        Dance
                        Pirate
                        (some sucky ones not worth mentoining[I wish I
                        could spell])

Description           : Well, after Duke took out all the aliens all the 
                        places he carelessly nuked had to rebuilt. This is
                        the re-built polaris outpost called Polaris Outpost
                        2. Original, huh. Any you run around, kill things, 
                        say "Heh, heh, heh! What a mess!" and win. 
                        

Additional Credits To : 3D Realms for the wonderful game, all of my 
                        play-testers, and ESECIALLY Wolf for helping me 
                        out a LOT in the fixing of glitches and skill
                        levels.

Notes                 : This map DOES have skill levels and I HIGHLY
                        encourage you to use them. If it's too easy on
                        the normal one, then try the next up! If you don't
                        know how to play the different skill levels, then 
                        look under "Important Notes" at the end of this
                        template. Also, when you come to the first accsec-
                        ible vents, they are not a u-turn. There is a drop
                        in the middle of them that is easily walked over if
                        you aren't going slowly. You have to go down the 
                        vent to get to the rest of the level.


        PLEASE!!! SEND ME MAIL ABOUT THIS MAP! IF YOU LIKED IT, TELL
        ME WHY, IF YOU HATED IT, TELL ME WHY!!!
                          
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* Play Information *

Episode and Level #    : E1L1
Single Player          : Yes (that's what it was intended for)
DukeMatch 2-8 Player   : Yes (not tested)
Cooperative 2-8 Player : Yes (not tested)
Difficulty Settings    : Yes, 1-4 USE THEM!
Plutonium Pak Required : No
New Art                : No
New Music              : No
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : None

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* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD 
Art Editor(s) Used     : None
Construction Time      : About a month. I stopped for a while, then went 
                         back to again. That's whay it took so long. Oh 
                         yes, if your curious, the map was officialy 
                         finished in my opinion on 2-22-98. Just in case
                         you wanted to know how old it was.
Known Bugs             : Ok, Here we go:
                          1.) The forcefields on the windows change pall-
                              ette after using the first teleporter, I  
                              couldn't use inv. forcefields because I was
                              running into too many problems.
                          2.) The transport on the right flashes or diss-
                              appears for a second when you walk on it, but
                              it doesn't hurt you anyting, so don't worry
                              about it.
                         If anyone finds more, mail me. If anyone might me
                         be able to fix any of the above, mail me.

* Where to get this MAP file *

File location          : Wherever you can find it. You can get my others 
                         by mailing me and I'll send them to you.

!Spoilers!             : This is the Spoiler section in case you are stuck
                         in the level. 
                         
                         1.) If you can't find the yellow key card, it is
                             in the hull of the large ship outside.
                         2.) If you can't find the switch for the last
                             silver door, it's at the top of the dock-
                             ing bay by the red windows.
                         3.) Here is an easy way to take out the reactor
                             without getting hurt. After you pick up the
                             first RPG just shoot at the reactor from the 
                             way you came in. You know, after you went 
                             down the lift and down the hall and you see
                             the reactor. Just shoot at the window. Most of
                             the time it works, but sometimes it doesn't.

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*Important Information*

Installation           : Just like any other duke user map. To use the 
                         skill levels, type this at the dos prompt:

                            duke3d -map bspace1.map /s#

                          # being the skill level, 1-4

Important Notes        : Ooga!Booga! >:-8 This level will be fairly tough
                         if you don't find all the secrets or don't take 
                         advantage of the fountain. Use the fountain! It
                         really helps.

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