Duke Nukem 3D .MAP Authoring Template v1.0 ================================================================ Title : Quaik Filename : QUAIK.MAP Author : Neil Roy Email Address : royn@usa.net Misc. Author Info : USED to spend too much time editing levels ;) Description : This is a dukematch level that started out as the opening QUAKE level, you'll notice the similarities. Once you go through the teleports (which look like the Quake ones) it all changes. I put ALOT of effort into creating TRUE 3D in this level! Take a close look around at everything, notice the beams in the opening room, you can stand on them if you can figure out how to get up onto them ;) I did have this level looking almost identical to Quake but my hard drive died and I lost all my up-2-date work so I had to copy this off the only backup I had of it. Too bad because I done so much more... never the less, this is very good. Notice in the church the rafter (huge beam overhead, true 3D!) and the cross... this is a fun level and I will probably do some more work on my original idea of seeing what I can copy from the original Quake level, but I decided to release this one for now as it is alot of fun. Additional Credits to : - Gary Oldfield for testing this for me and allowing me to kill him SO MANY TIMES! :) - 3DRealms for creating the BEST 3D game out there... you have a good engine here don't throw it away for ANOTHER.(I can't wait to get Shadow Warrior and start editing on it! Eat your heart out Quake, Shadow Warrior is FAR supperior!) ================================================================ * Play Information * Episode and Level # : hmmm... does this really apply to Duke?! Single Player : Yes (for exploring the level) DukeMatch Level : Yes (definately!) Difficulty Settings : Not implemented (may add creatures in the future as well as difficulty) * Construction * Base : New level from scratch Editor(s) used : Build editor Known Bugs : None that I know of. You'll notice that most of the structures I built from sprites do NOT dissapear at angles! The secret is in keeping the whole sprite within it's own sector. * Where to get this MAP file * Web Site: http://www.geocities.com/TimesSquare/Alley/1912/index.html