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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.
Title : The Wine Cellar
Filename : cellar13.map & cellar15.map
Author : Gumby
E-mail : aa343@chebucto.ns.ca
Web Page : http://www.chebucto.ns.ca/~aa343/Profile.html
Other Levels : updown.map
Description : This time those alien bastards have gone too far -
they've invaded Duke's house and gotten into his
wine cellar! Only one thing left to do...
Additional Credits To : Repro for his help with
swinging doors.
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* Play Information *
Episode and Level # : Not a clue. :) Just load it as a user map.
Single Player : Yes
DukeMatch 2-8 Player : Yes
Cooperative 2-8 Player : No
Difficulty Settings : Yes (tho not very well :)
Plutonium Pak Required : cellar13.map - no
cellar15.map - yes
New Art : No
New Music : No
New Sound Effects : No
New .CON Files : No
Demos Replaced : No
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* Construction *
Base : cellar.map (the original version)
Level Editor(s) Used : BUILD
Art Editor(s) Used : None
Construction Time : cellar.map - Feb. 12-19, 2000
updated - Jul. 13, 2000
Jul. 15, 2000
Aug. 9, 2000
Atomic Ed. - Sept. 30, 2000
updated - Oct. 7, 2000
Known Bugs/Problems : Not really a problem, but for some reason I can't
get waterdrops to be visible outside. Ruins the
mood a little bit, but nothing serious...
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*Important Information*
Important Notes : This level is so tiny because I basically stole
the layout from "The Bard's Tale: Tales Of The
Unknown." It's the game's first dungeon, the wine
cellar under the Scarlet Bard tavern. Apologies
to Brian Fargo and everyone else who worked on
the best computer RPG of all time. :)
Nothing really added to the Atomic version
(cellar15.zip), just slipped in some Expander ammo,
added some of the new beasties and turned it into a
dark and stormy night...
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